Reset Stats Dark Souls 3



In Dark Souls 3 players can reset their skill points and change their character's appearance. This feature, however, is hidden away in a side area and can easily be overlooked. In this guide you will learn how to get there and respec your character. You can't reset your skill points as you wish, so it is crucial to spend them wisely. However, if you want to change the attributes of your character, you can do it when you get to Cathedral of the Deep.Now you need to find Rosaria and talk to her. One of the dialogue options will give you a chance to spend your skill points once again, but remember: you can perform this action only 5 times. Dark Souls III is an action role-playing game set in a third-person perspective. According to director Hidetaka Miyazaki, the game's gameplay design 'follows.

In this Darksiders 3 Guide we’ll be covering Stats and their Diminishing Returns. If you’re a Min/Max player who wants to know what the breakdown is for how you should spend your Attribute Points then you will want to see this. We’ve broken down each Stat by Level so you can see just what you get for your hard earned Souls. In addition, we’ve taken the liberty of adding how many Souls you need to level up at each level!

There are only three Attributes in Darksiders 3, but they all suffer from diminishing returns.

In Dark Souls 3, similarly to Dark Souls 2, attunement is a stat that is important for Sorcerers, Clerics, and Pyromancers. Melee focused builds will likely also want enough for 1 or 2 attunement slots in order to enchant their weapons or use other minor spells. Each slot is one more spell you are allowed to “equip”.

Souls Needed To Level Up At Each Level

Below is a list of the number of Souls needed to level up at each level in the game. Players feed Souls to Vulgrim to Level Up, or if they are lucky they can find Luminous Visages. These consumable items will provide 1 Attribute Point once crushed, and you can find them using our Luminous Visage Locations Guide.

Level 2 – 800

Level 3 – 900

Level 4 – 1,005

Level 5 – 1,115

Level 6 – 1,230

Level 7 – 1,350

Level 8 – 1,475

Level 9 – 1,605

Level 10 – 1,740

Level 11 – 1,880

Level 12 – 2,030

Level 13 – 2,190

Level 14 – 2,360

Level 15 – 2,540

Level 16 – 2,730

Level 17 – 2,930

Level 18 – 3,140

Level 19 – 3,360

Level 20 – 3,590

Level 21 – 3,830

Level 22 – 4,085

Level 23 – 4,355

Level 24 – 4,640

Level 25 – 4,940

Level 26 – 5,255

Level 27 – 5,585

Level 28 – 5,930

Level 29 – 6,290

Level 30 – 6,665

Level 31 – 7,055

Level 32 – 7,465

Level 33 – 7,895

Level 34 – 8,345

Level 35 – 8,815

Level 36 – 9,305

Level 37 – 9,815

Level 38 – 10,345

Level 39 – 10,895

Level 40 – 11,465

Level 41 – 12,055

Level 42 – 12,670

Level 43 – 13,310

Level 44 – 13,975

Level 45 – 14,665

Level 46 – 15,380

Level 47 – 16,120

Level 48 – 16,885

Level 49 – 17,675

Level 50 – 18,490

Level 51 – 19,330

Level 52 – 20,200

Level 53 – 21,100

Level 54 – 22,030

Level 55 – 22,990

Level 56 – 23,980

Level 57 – 25,000

Level 58 – 26,050

Level 59 – 27,130

Level 60 – 28,240

Level 61 – 29,380

Level 62 – 30,555

Level 63 – 31,765

Level 64 – 33,010

Level 65 – 34,290

Level 66 – 35,605

Level 67 – 36,955

Dark Souls 3 Reset Stats Unlimited

Level 68 – 38,340

Level 69 – 39,760

Level 70 – 41,215

Level 71 – 42,705

Level 72 – 44,235

Level 73 – 45,805

Level 74 – 47,415

Level 75 – 49,065

Level 76 – 50,755

Level 77 – 52,485

Level 78 – 54,255

Level 79 – 56,065

Level 80 – 57,915

Level 81 – 59,805

Level 82 – 61,740

Level 83 – 63,720

Level 84 – 65,745

Level 85 – 67,815

Level 86 – 69,930

Level 87 – 72,090

Level 88 – 74,295

Level 89 – 76,545

Level 90 – 78,840

Level 91 – 81,180

Level 92 – 83,570

Level 93 – 86,010

Level 94 – 88,500

Level 95 – 91,040

Level 96 – 93,630

Level 97 – 96,270

Level 98 – 98,960

Level 99 – 101,700

Level 100 -104,490

Stats Diminishing Returns

Players feed souls to Vulgrim to level up. Level up by feeding Souls early on, and save those Luminous Visages for late game when the cost is more expensive. There is no respec option, so be sure you want that level in that stat. All stats suffer from diminishing rates of return after certain thresholds, which you can see below.

Health

Level 1-10: +20

Level 11-20: +15

Level 21-30: +10

Level 31-50: +5

Level 51-60: +4

Level 61-70: +3

Level 71-80: +2

Level 81-100: +1

Strength

Level 1-10: +5%

Level 11-20: +4%

Level 21-30: +3%

Level 31-50: +2%

Level 51-100: +1 %

Arcane

Level 1-10: +7%

Level 11-20: +6%

Level 21-30: +5%

Level 31-39: +4%

Level 40-50: +3%

Level 51-100: +1%

You can see from the diminishing returns that each Stat starts to get progressively worse after Level 10. Health seems to have the steepest drop off, but Strength is not far behind. No matter how you Build your character, you probably want at least 10 points into each Stat to get the most bang for your buck.

Stat Breakdown by Level

Below you can see the exact number of Health, Strength % and Arcane % you get at each level, so that you can determine where you’d like to get to. For convenience we’ve marked the amount of Levels needed to gain half the max total in each Stat.

Health

Level 1 : 200

Level 2 : 220

Level 3 : 240

Level 4: 260

Level 5: 280

Level 6: 300

Level 7: 320

Level 8: 340

Level 9: 360

Level 10: 380

Level 11: 395

Level 12: 410

Level 13: 425 (Half Max)

Level 14: 440

Level 15: 455

Level 16: 470

Level 17: 485

Level 18: 500

Level 19: 515

Level 20: 530

Level 21: 540

Level 22: 550

Level 23: 560

Level 24: 570

Level 25: 580

Level 26: 590

Level 27: 600

Level 28: 610

Level 29: 620

Stats

Level 30: 630

Level 31: 635

Respec Dark Souls

Level 32: 640

Level 33: 645

Level 34: 650

Level 35: 655

Level 36: 660

Level 37: 665

Level 38: 670

Level 39: 675

Level 40: 680

Level 41: 685

Level 42: 690

Level 43: 695

Level 44: 700

Level 45: 705

Level 46: 710

Level 47: 715

Level 48: 720

Level 49: 725

Level 50: 730

Level 51: 734

Level 52: 738

Level 53: 742

Level 54: 746

Level 55: 750

Level 56: 754

Level 57: 758

Level 58: 762

Level 59: 766

Level 60: 770

Level 61: 773

Level 62: 776

Level 63: 779

Level 64: 782

Level 65: 785

Level 66: 788

Level 67: 791

Level 68: 794

Level 69: 797

Level 70: 800

Level 71: 802

Level 72: 804

Level 73: 806

Level 74: 808

Level 75: 810

Level 76: 812

Level 77: 814

Level 78: 816

Level 79: 818

Level 80: 820

Level 81: 821

Level 82:822

Level 83: 823

Level 84: 824

Level 85: 825

Level 86: 826

Level 87: 827

Level 88: 828

Level 89: 829

Level 90: 830

Level 91: 831

Level 92: 832

Level 93: 833

Level 94: 834

Level 95: 835

Level 96: 836

Level 97: 837

Level 98: 838

Level 99: 839

Level 100: 840

Strength

Level 1: +0%

Level 2: +5%

Level 3: +10%

Level 4: +15%

Level 5: +20%

Level 6: +25%

Level 7: +30%

Level 8: +35%

Level 9: +40%

Level 10: +45%

Level 11: +49%

Level 12: +53%

Level 13: +57%

Level 14: +61%

Level 15: +65%

Level 16: +69%

Level 17: +73%

Level 18: +77%

Level 19: +81%

Level 20: +85%

Level 21: +88%

Level 22: +91%

Level 23: +94%

Level 24: +97%

Level 25: +100%

Level 26: +103% (Half Max)

Level 27: +106%

Level 28: +109%

Level 29: +112%

Level 30: +115%

Level 31: +117%

Level 32: +119%

Level 33: +121%

Level 34: +123%

Level 35: +125%

Level 36: +127%

Level 37: +129%

Level 38: +131%

Level 39: +133%

Level 40: +135%

Level 41: +137%

Level 42: +139%

Level 43: +141%

Level 44: +143%

Level 45: +145%

Level 46: +147%

Level 47: +149%

Level 48: +151%

Level 49: +153%

Level 50: +155%

Level 51: +156%

Level 52: +157%

Level 53: +158%

Level 54: +159%

Level 55: +160%

Level 56: +161%

Level 57: +162%

Level 58: +163%

Level 59: +164%

Level 60: +165%

Level 61: +166%

Level 62: +167%

Level 63: +168%

Level 64: +169%

Level 65: +170%

Level 66: +171%

Level 67: +172%

Level 68: +173%

Level 69: +174%

Level 70: +175%

Level 71: +176%

Level 72: +177%

Level 73: +178%

Level 74: +179%

Level 75: +180%

Level 76: +181%

Level 77: +182%

Level 78: +183%

Level 79: +184%

Reset Stats Dark Souls 3 Hack

Level 80: +185%

Level 81: +186%

Level 82: +187%

Level 83: +188%

Level 84: +189%

Level 85: +190%

Level 86: +191%

Level 87: +192%

Level 88: +193%

Level 89: +194%

Level 90: +195%

Level 91: +196%

Level 92: +197%

Level 93: +198%

Level 94: +199%

Level 95: +200%

Level 96: +201%

Level 97: +202%

Level 98: +203%

Level 99: +204%

Level 100: +205%

Arcane

Level 1: +0%

Level 2: +7%

Level 3: +14%

Level 4: +21%

Level 5: +28%

Level 6: +35%

Level 7: +42%

Level 8: +49%

Level 9: +56%

Level 10: +63%

Level 11: +69%

Level 12: +75%

Level 13: +81%

Level 14: +87%

Level 15: +93%

Level 16: +99%

Level 17: +105%

Level 18: 111%

Level 19: +117%

Level 20: +123%

Level 21: +128%

Level 22: +133%

Level 23: +138%

Level 24: +143%

Level 25: +148%

Level 26: +153%

Level 27: +158%

Level 28: +163%

Level 29: +168%

Level 30: +173% (Half Max)

Level 31: +177%

Level 32: +181%

Level 33: +185%

Level 34: +189%

Level 35: +193%

Level 36: +197%

Level 37: +201%

Level 38: +205%

Level 39: +209%

Level 40: +212%

Level 41: +215%

Level 42: +218%

Level 43: +221%

Level 44: +224%

Level 45: +227%

Level 46: +230%

Level 47: +233%

Level 48: +236%

Level 49: +239%

Level 50: +242%

Level 51: +244%

Level 52: +246%

Level 53: +248%

Level 54: +250%

Level 55: +252%

Level 56: +254%

Level 57: +256%

Level 58: +258%

Level 59: +260%

Level 60: +262%

Level 61: +264%

Level 62: +266%

Level 63: +268%

Level 64: +270%

Level 65: +272%

Level 66: +274%

Level 67: +276%

Level 68: +278%

Level 69: +280%

Level 70: +282%

Level 71: +284%

Level 72: +286%

Level 73: +288%

Level 74: +290%

Level 75: +292%

Level 76: +294%

Level 77: +296%

Level 78: +298%

Level 79: +300%

Level 80: +302%

Level 81: +304%

Level 82: +306%

Level 83: +308%

Level 84: +310%

Level 85: +312%

Level 86: +314%

Level 87: +316%

Level 88: +318%

Level 89: +320%

Level 90: +322%

Level 91: +324%

Level 92: +326%

Level 93: +328%

Level 94: +330%

Level 95: +332%

Level 96: +334%

Level 97: +336%

Level 88: +338%

Level 99: +340%

Level 100: +342%

Stay tuned for more Darksiders 3 content and be sure to check out our other Darksiders 3 Guides!

In depth explanation of all the Dark Souls 3 player stats so you can make the right choice in your character’s build! Details the best use of stats, what the soft and hard caps of each stat are, and gives some build ideas. Don’t make the mistake of wasting stat points on useless attributes.

Each stat is explained in detail and includes the soft and hard cap for the stat. The soft cap is where you will start seeing diminishing returns (less benefit) and is set at 40 for most stats. For example on Endurance with a soft cap of 40, raising the stat to 41 or higher will start to give you less Stamina per point. In some cases you would be better off raising a different stat instead.

We’ll have a lot more Dark Souls III builds, guides, and other information coming out so check out our other articles and be sure to come back soon!

Vigor:

  • HP (Hit Points)
  • Frost resistance
  • Physical resistance (+1 resist per point in all physical types)
  • Gradual Soft Cap to 27? (needs verification) / Medium Cap: 50 / Hard Cap: 99
  • up to 27: gradually lowers from about 45 to 30 HP per stat point in vigor / 27+: 19 HP per point (?) / 50-99: +5 HP per point (?)

Vigor determines how much health your character has. It is hugely important for every class and build and should not be overlooked. At absolutely minimum, every character will probably want to invest at least enough points to reach 20 stat points in Vigor. It can mean the difference between surviving a stunlock / stagger combo that catches you. Also increases Frost Resistance as a secondary defensive effect.

Note: Currently we are working on verify specifics. It appears the 1.03 patch adjusted stats so some of the information available elsewhere is inaccurate. I can confirm that on patch 1.03 (retail release with Day 1 patch), this is true:

  • Vigor stat from 19 up to 20: + 41 HP (764 total HP)
  • Vigor stat from 20 up to 21: +40 HP (804 HP)
  • Vigor stat from 21 up to 22: +38 HP (842 HP)
  • Based on this it appears to be correct Vigor has a gradual soft cap. I will update when it is verified if there is a major point of diminishing returns.

Attunement

  • Spell Slots
  • Focus Power (FP)

In Dark Souls 3, similarly to Dark Souls 2, attunement is a stat that is important for Sorcerers, Clerics, and Pyromancers. Melee focused builds will likely also want enough for 1 or 2 attunement slots in order to enchant their weapons or use other minor spells. Each slot is one more spell you are allowed to “equip”. Focus Power, or FP is used to cast magic and perform Weapon Arts. It is the blue bar in the HUD. FP does not regenerate, but can be refilled by using the Ashen Estus Flask.

  • Attunement Stat / Spell Slots Given:
    • 10 – 13 – 1 slot
    • 14 – 17 – 2 slots
    • 18 – 23 – 3 slots
    • 24 – 29 – 4 slots
    • 30 – 39 – 5 slots
    • 40 – 49 – 6 slots
    • 50 – 7 slots
    • 60 – 8 slots
    • 99 – 10 slots

Endurance

  • Stamina
  • Lightning and Bleeding Resistance
  • Soft Cap: 40 / Hard Cap: 99

Endurance primarily determines how much stamina you have in Dark Souls III. More stamina means you can dodge, block, run, or attack more before you need to wait for your stamina bar to refill. Almost no character will ever want to go over 40 Endurance attribute points in their build, and most will want to use considerably less. If you were to really max endurance the main real-world benefit you would get would be that you could possibly block some heavy boss attacks without being staggered if you used a high stability and damage absorbtion shield. The other use would be being able to spam attack combos for longer, but that’s not normally helpful with how PvP or PvE ends up working due to knock downs and dodge-rolls (you usually have time for your stamina to refill.)

Vitality

Reset Stats In Dark Souls 3

  • Equipment Load
  • Poison Resistance
  • Physical Defense
  • Soft Cap: 40 / Hard Cap: 99 (after 40 you gain less physical defense per point)
  • +1 weight / burden per stat point in Vitality up to 99

Although it may be slightly confusing, Vitality does not affect your HP. In many games Vitality is basically synonymous with hit points, but here it mostly affects your Equip Load, which affects how much armor and weapon weight you can use. For example if you plan to build a heavily armored tank, Vitality will be a primary stat for you. In a roundabout way it also affects your roll speed, since your roll speed is based on how much of your Equip Load is used.

Equip Load / Weight Important Note: The cutoff for a “fast” roll is 70% equip load. You can see your equip weight and percentage on the character stats screen. Most characters will want to stay below 70% equip load in order to have a good roll speed and distance. From information available it appears there is a tiny advantage to going even lighter — you get slightly more distance with your roll at light equip weights. However so far most sources agree it is almost negligible and that being right at 70% equipment burden is the ideal weight.

Strength

  • Increases damage with strength scaling weapons (clubs, hammers, axes, etc)
  • Attack Strength
  • Fire Resistance
  • Increases Defense
  • Soft Cap: 40 / Mid Cap: 60 / Hard Cap: 99

Strength is important for using heavy weapons and other equipment like heavy greatshields (to meet the minimum stat requirements). It also will increase damage on any weapon that scales off of strength.

Dexterity

  • Increases damage with dexterity scaling weapons (finesse weapons like daggers and light swords)
  • Reduces spellcasting time
  • Reduces damage from falling
  • Soft Cap: 40 / Mid Cap: 60 / Hard Cap: 99

Dexterity is the main damage stat for characters using lighter, faster, and “advanced” weapons in DS3. This can include daggers, bows, light swords like scimitars and other weapons – mostly light, fast, or ranged. It also reduces spellcasting time so it might be a consideration for hybrid melee / caster builds like dex and faith or dex and intelligence.

Intelligence

  • Increases sorcery spell damage
  • Required to meet minimum stats to cast some spells
  • Increases damage with intelligence scaling weapons (which are somewhat rare)
  • Magic Defense
  • Also affects pyromancy
  • Soft Cap: 40 / Mid Cap: 60 / Hard Cap: 99

Intelligence is the main attribute for sorcerers in combination with attunement. (Not to be confused with miracles, which instead rely on Faith for damage). Faith and intelligence are some of the few stats that don’t have sharp caps on their benefits, so take the 40 / 60 caps as a general guideline. For example a primary sorcerer will likely benefit quite a bit going up to at least 60 points in intelligence.

Faith

  • Increases miracle damage and effectiveness
  • Required to meet minimum stats to cast some miracles
  • Increases damage with Faith scaling weapons (which are somewhat rare)
  • Increases Dark Defense
  • Pyromancy spells
  • Soft Cap: 40 / Mid Cap: 60 / Hard Cap: 99

Faith is the main attribute for clerics, who cast miracles. Miracles can heal, do damage, and create other effects. It also affects damage and effectiveness of Pyromancy. Faith and intelligence are some of the few stats that don’t have sharp caps on their benefits, so take the 40 / 60 caps as a general guideline.

Luck

  • Item Discovery boost
  • Increase Bleed Resist and Damage
  • Increase Poison Resist and Poison
  • Increase Curse Resist
  • Soft Cap: 40 / Medium Cap: 60 / Hard Cap: 99

Dark Souls Respec Stats

Luck is probably the least popular (worst) stat as of writing this. It really does not help you much in combat in most situations. It may be that some creative players work out a way to make a build based around luck, but most players would be better off not wasting stats in luck.

Example builds

Most players are agreeing that SL120 OR SL 125 (Soul Level 125) is the end game level for PvP. This is an important consideration because Dark Souls 3 matchmaking matches you up with people in a small range of your level. Hence if you want to find people to play with, you should consider shooting for level 125 as your end-game.

The best starting classes are probably the Knight, Warrior, or Pyromancer because they have the lowest amount of luck and it is generally considered a wasted stat point. Note this does not take into consideration starting gear or early game builds, but after around 10 level ups and a few hours of play your starting class makes little difference.

Standard Versatile Melee Fighter (Start as Knight)
40 Str / 40 Dex / 20 End / 40 Vit / 40 Vig
This gives you high damage on strength and dex scaling weapons, the ability to use some decent armor, and a solid chunk of HP to fight with.

Cleric (Start as Herald)
40 Dex / 40 Faith / 25 Vigor / 25 Attunement / 25 Endurance / 15 Vitality