Dungeons & Dragons Anthology The Master Collection



  • The Dungeons & Dragons Anthology: The Master Collection packages 6 of the most beloved classic RPG video games of the Dungeons & Dragons franchise and their expansions into a single edition – the ultimate RPG package for the ultimate D&D fan.Features:1. The Richest Collection Ever: Some of the greatest D&D titles ever published in a single package.2.
  • Here's something extra to celebrate this holiday season! Tune in for a holly jolly series of D&D games featuring a delightful cast of characters and notable Dungeon Masters.

WHAT ARE THE DUNGEONS? Scream and laugh your way through an immersive journey through a city’s darkest past. Live actor-led shows, exciting rides and hysterically horrible history. Will you survive The Dungeons? Page 1 of 3 - Successful install of BGT with new D&D Anthology - posted in BGT-WeiDU: This specifically references installing BGT-WeiDU-1.14 into Baldur's Gate 1&2 from the new Dungeons & Dragons Anthology - The Master Collection, available for purchase from Amazon in disc form.After installing the game and trying to remain sane while playing BG 1 with horrendous resolution on my sizable. The Dungeons & Dragons Anthology is on sale for 45% off at GamersGate / GamersGate UK. Dungeons & Dragons Anthology: The Master Collection = $19.95 / £14.95 It comes with 6 different games: Baldur’s Gate 1 & 2 + Expansions Icewind Dale 1 & 2 + Expansions Planescape: Torment The Temple of Elemental Evil GamersGate US.

Dungeons & Dragons Collection
Developer(s)Capcom
Publisher(s)Capcom
Platform(s)Sega Saturn
Release
  • JP: March 4, 1999
Genre(s)Beat 'em up, role-playing
Mode(s)Single player, multiplayer

Dungeons & Dragons Collection is a two-disc compilation of the previously released arcade gamesDungeons & Dragons: Tower of Doom and Dungeons & Dragons: Shadow over Mystara. It was released only in Japan on March 4, 1999, exclusively for the Sega Saturn. There is a maximum of two players instead of the original four.[1]

It was initially announced that the game would be released for both the Sega Saturn and Sony PlayStation,[1][2] but the PlayStation version was never completed.

Reception[edit]

Dungeons & Dragons Anthology The Master Collection Set

In 2005, IGN picked the Dungeons & Dragons Collection as one of the top ten co-op games.[3]Retro Gamer included it on their list of ten essential Saturn imports, praising its 'stunning animation thanks to using the 4MB ram pack' and opining that 'while this does suffer from lengthy loading times, it remains the best scrolling fighter on the system, just beating Taito's delightfully odd PuLiRuLa and Capcom's own Dynasty Warriors. [sic - The Retro Gamer team are confusing Dynasty Warriors with Dynasty Wars.]'[4]

References[edit]

Dungeons & Dragons Anthology The Master Collection
  1. ^ ab'Dungeons & Dragons Collection: Elves, Dwarves, Clerics and Knights'. Electronic Gaming Monthly. No. 97. Ziff Davis. August 1997. p. 94.
  2. ^Ogasawara, Ken (July 1997). 'Tokyo Game Show '97'. GamePro. No. 96. IDG. p. 33.
  3. ^IGN Staff. 'Game Help Editors' Picks Co-Op Games'. IGN. Archived from the original on February 10, 2012. Retrieved 2008-02-15.
  4. ^'Top Ten Essential Saturn Imports'. Retrogamer.net. 2015-01-09. Retrieved 2015-04-05.

External links[edit]

  • Dungeons & Dragons Collection at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dungeons_%26_Dragons_Collection&oldid=970183637'
The dungeons of Blarney Castle, Ireland

A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medievalcastles, though their association with torture probably belongs more to the Renaissance period. An oubliette or bottle dungeon is a basement room which is accessible only from a hatch or hole (an angstloch) in a high ceiling; however, the description of these basement rooms as 'dungeons' stems from the romanticised castle studies of the 19th century. There is no evidence to indicate that prisoners were really lowered through the angstloch into the dungeon using a rope or rope ladder as these 19th century accounts suggest. Archaeological finds, by contrast, indicate the use of these basement spaces as store rooms.[citation needed]

Etymology[edit]

The word dungeon comes from Frenchdonjon (also spelled dongeon), which means 'keep', the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as donjon. The proper original meaning of 'keep' is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or 'oubliette'.[citation needed] Though it is uncertain, both dungeon and donjon are thought to derive from the Middle Latin word domimus, meaning 'lord' or 'master'.[1]

In French, the term donjon still refers to a 'keep', and the English term 'dungeon' refers mostly to oubliette in French. Donjon is therefore a false friend to dungeon (although the game Dungeons & Dragons is titled Donjons et Dragons in its French editions).

An oubliette (same origin as the French oublier, meaning 'to forget'[2]) is a basement room which is accessible only from a hatch or hole (an angstloch) in a high ceiling; however, the description of these basement rooms as 'dungeons' stems from the romanticised castle studies of the 19th century. There is no evidence[citation needed] to indicate that prisoners were really lowered through the angstloch into the dungeon using a rope or rope ladder as these 19th century accounts suggest. Archaeological finds, by contrast, indicate the use of these basement spaces as store rooms.

Dungeons & Dragons Anthology The Master Collection

The use of 'donjons' evolved over time, sometimes to include prison cells, which could explain why the meaning of 'dungeon' in English evolved over time from being a prison within the tallest, most secure tower of the castle into meaning a cell, and by extension, in popular use, an oubliette or even a torture chamber.

The earliest use of oubliette in French dates back to 1374, but its earliest adoption in English is Walter Scott's Ivanhoe in 1819: 'The place was utterly dark—the oubliette, as I suppose, of their accursed convent.'[3]

History[edit]

Few Norman keeps in English castles originally contained prisons, though they were more common in Scotland. Imprisonment was not a usual punishment in the Middle Ages, so most prisoners were awaiting trial, sentence or a political solution. Noble prisoners were not generally held in dungeons, but lived in some comfort in castle apartments. The Tower of London is famous for housing political prisoners, and Pontefract Castle at various times held Thomas of Lancaster (1322), Richard II (1400), Earl Rivers (1483), Scrope, Archbishop of York (1405), James I of Scotland (1405–1424) and Charles, Duke of Orléans (1417–1430). Purpose-built prison chambers in castles became more common after the 12th century, when they were built into gatehouses or mural towers. Some castles had larger provision for prisoners, such as the prison tower at Caernarfon Castle.[4]

Features[edit]

Diagram of alleged oubliette in the Paris prison of La Bastille from Dictionary of French Architecture from 11th to 16th Century (1854–1868), by Eugène Viollet-le-Duc; the commentary speculates that this may in fact have been built for storage of ice.

Although many real dungeons are simply a single plain room with a heavy door or with access only from a hatchway or trapdoor in the floor of the room above, the use of dungeons for torture, along with their association to common human fears of being trapped underground, have made dungeons a powerful metaphor in a variety of contexts. Dungeons, as a whole, have become associated with underground complexes of cells and torture chambers. As a result, the number of true dungeons in castles is often exaggerated to interest tourists. Many chambers described as dungeons or oubliettes were in fact storerooms, water-cisterns or even latrines.[5]

An example of what might be popularly termed an 'oubliette' is the particularly claustrophobic cell in the dungeon of Warwick Castle's Caesar's Tower, in central England. The access hatch consists of an iron grille. Even turning around (or moving at all) would be nearly impossible in this tiny chamber.[6]

A 'bottle dungeon' is sometimes simply another term for an oubliette.[7] It has a narrow entrance at the top and sometimes the room below is even so narrow that it would be impossible to lie down but in other designs the actual cell is larger.[8][9]

The identification of dungeons and rooms used to hold prisoners is not always a straightforward task. Alnwick Castle and Cockermouth Castle, both near England's border with Scotland, had chambers in their gatehouses which have often been interpreted as oubliettes.[4] However, this has been challenged. These underground rooms (accessed by a door in the ceiling) were built without latrines, and since the gatehouses at Alnwick and Cockermouth provided accommodation it is unlikely that the rooms would have been used to hold prisoners. An alternative explanation was proposed, suggesting that these were strong-rooms where valuables were stored.[10]

In fiction[edit]

Oubliettes and dungeons were a favorite topic of nineteenth centurygothic novels or historical novels, where they appeared as symbols of hidden cruelty and tyrannical power. Usually found under medieval castles or abbeys, they were used by villainouscharacters to persecute blameless characters. In Alexandre Dumas's La Reine Margot, Catherine de Medici is portrayed gloating over a victim in the oubliettes of the Louvre.[11]

Dungeons, or dungeon crawls, are common elements in modern fantasy literature, related tabletop, and video games. The most famous examples are the various Dungeons & Dragons media. In this context, the word 'dungeon' is often used broadly to describe any labyrinthine complex (castle, cave system, etc) rather than a prison cell or torture chamber specifically.

In the musical fantasy film Labyrinth, director Jim Henson includes a scene in which the heroine Sarah is freed from an oubliette by the dwarf Hoggle, who defines it for her as 'a place you put people... to forget about 'em!'[12]

In the Thomas Harris novel The Silence of the Lambs, Clarice makes a descent into Gumb's basement dungeon labyrinth in the narrative's climactic scene, where the killer is described as having an oubliette.[13]

In the Robert A. Heinlein novel Stranger in a Strange Land, the term 'oubliette' is used to refer to a trash disposal much like the 'memory holes' in Nineteen Eighty-Four.

See also[edit]

References[edit]

Look up dungeon or oubliette in Wiktionary, the free dictionary.
Wikimedia Commons has media related to Dungeons.
  1. ^The Merriam-Webster new book of word histories. Springfield, Mass.: Merriam-Webster. 1991. p. 152. ISBN9780877796039.
  2. ^Harper, Douglas. 'oubliette'. Online Etymology Dictionary.
  3. ^Oxford English Dictionary
  4. ^ abBottomley, Frank, The Castle Explorer's Guide, Kaye & Ward, London, 1979 ISBN0-7182-1216-9 pp 143–145
  5. ^Bottomley, Frank, The Castle Explorer's Guide, Kaye & Ward, London, 1979 ISBN0-7182-1216-9 p 145
  6. ^Hull, Lise, The Great Castles of Britain & Ireland (UK: New Holland Publishers, 2005), p. 34
  7. ^Hull, Lise (2016). Understanding the Castle Ruins of England and Wales: How to Interpret the History and Meaning of Masonry and Earthworks. McFarland. ISBN9781476665979.
  8. ^Hull, Lise (2006). Britain's Medieval Castles. Greenwood Publishing Group. ISBN9780275984144.
  9. ^'Alnwick Castle: The Keep'. www.alnwickcastle.com. Alnick Castle. Archived from the original on 2 April 2016.
  10. ^Brears, Peter (2011), 'The Administrative Role of Gatehouses in Fourteenth-Century North-Country Castles', in Airs, M.; Barnwell, P. S. (eds.), The Medieval Great House, Rewley House Studies in the Historic Environment, pp. 204–208
  11. ^Alexandre Dumas, La Reine Margot, XIII Oreste et Pylade
  12. ^Carroll, Shiloh (Fall 2009). 'The Heart of the Labyrinth: Reading Jim Henson's Labyrinth as a Modern Dream Vision'. Mythlore. 28 (1–2): 109. ISSN0146-9339.
  13. ^Messent, Peter (1 December 2000). 'American Gothic: Liminality in Thomas Harris's Hannibal Lecter Novels'. Journal of American & Comparative Cultures. 23 (4): 23–35. doi:10.1111/j.1537-4726.2000.2304_23.x. ISSN1540-594X.

Further reading[edit]

  • Nevell, Richard (2014–15). 'Castles as prisons'. The Castle Studies Group Journal. 28: 203–224.

Dungeons And Dragons Anthology The Master Collection Windows 10

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